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Old May 29, 2009, 02:52 PM // 14:52   #81
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Originally Posted by Fall Of Sudden View Post
You did your math wrong then for I just used my derv last night and every time an enchantment ended I was getting +12 energy back. Check again. I was on the other hand getting +4hp back
I don't believe it.. Are you saying those things just to disagree with everyone around you? Don't make me laugh.. Do you even know what 12 energy means? It would compare to Soul Reaping if it was like that. And you're saying that sentence explaining Mysticism from gw wiki is false? ONE energy for THREE ranks of Mysticism.. 12 Mysticism = 4 energy damnit.. Unless you manage to have 36 mysticism somehow..
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Old May 29, 2009, 03:24 PM // 15:24   #82
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Originally Posted by Fall Of Sudden View Post
You did your math wrong then for I just used my derv last night and every time an enchantment ended I was getting +12 energy back. Check again. I was on the other hand getting +4hp back
Please try to remember this. Blue numbers when you're healed, purple numbers when you gain energy. It's very simple. I can see why you would think that the blue numbers mean energy gain tho. The energy bar is blue... everyone get's confused over that! (sarcasm)

You should check what Mysticism does in-game if you don't trust wiki.

How many ways are there to press 1, 2, 3? You're really not making any sense.

Last edited by Eradras; May 29, 2009 at 03:38 PM // 15:38..
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Old May 29, 2009, 04:49 PM // 16:49   #83
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Originally Posted by Fall Of Sudden View Post
You did your math wrong then for I just used my derv last night and every time an enchantment ended I was getting +12 energy back. Check again. I was on the other hand getting +4hp back
Proof that you're lying! If you have 12 Mysticism, you gain FOUR ENERGY. Blue gains are Health, purple gains are Energy. Haven't you ever seen your monks heal you?? Or at least seen Vital Boon run out with a big '+100'??

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Originally Posted by Fall Of Sudden View Post
Like i have said before no one but me knows how to use my build. I have to train people to use it and no one is smart enough or have the right runes to do it right.
Ooh my God, that is the most ridiculous thing I have ever heard... Please, post the party that you usually use, including your hero builds. This should be interesting.

Even though I think you're just not even going to respond. The same way you dealt with our requests for screenshots; you just ignored them. You know why? Because you KNOW that you aren't right.

Please, just admit it that you're 9 years old and only started playing GW a week ago. Otherwise, you're just ridiculous.
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Old May 29, 2009, 05:59 PM // 17:59   #84
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Originally Posted by Maneo Ranae View Post
Proof that you're lying! If you have 12 Mysticism, you gain FOUR ENERGY. Blue gains are Health, purple gains are Energy. Haven't you ever seen your monks heal you?? Or at least seen Vital Boon run out with a big '+100'??



Ooh my God, that is the most ridiculous thing I have ever heard... Please, post the party that you usually use, including your hero builds. This should be interesting.

Even though I think you're just not even going to respond. The same way you dealt with our requests for screenshots; you just ignored them. You know why? Because you KNOW that you aren't right.

Please, just admit it that you're 9 years old and only started playing GW a week ago. Otherwise, you're just ridiculous.
not lying but half asleep when i wrote those about +12 energy. Swap those lol. I will admit I was wrong on that one but not the rest. And screen shots do take time to get you know espically when i havnt been using my derv for anything but PVP lately and been working on my survivor ranger and my title hunter warrior and paragon. LOl and hero builds might be a little trouble right now for I been rebuilding them to support my warrior more at the moment (i make universal hero builds espically after I lost all my orginal 300 builds ). And no that is not a lie I am rebuilding them since i have unlocked all monks skills and all warrior skills and over half the others. LOL got to laugh tho at how much you people are wanting to try to prove me wrong.
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Old May 29, 2009, 06:01 PM // 18:01   #85
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Originally Posted by Eradras View Post
Please try to remember this. Blue numbers when you're healed, purple numbers when you gain energy. It's very simple. I can see why you would think that the blue numbers mean energy gain tho. The energy bar is blue... everyone get's confused over that! (sarcasm)

You should check what Mysticism does in-game if you don't trust wiki.

How many ways are there to press 1, 2, 3? You're really not making any sense.
I know i know I am not a morning person i typed both of those at school early in the bloody morning. But even with a +4 energy return with a +4 energy regen allows energy management a lot.
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Old May 29, 2009, 06:03 PM // 18:03   #86
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I don't believe it.. Are you saying those things just to disagree with everyone around you? Don't make me laugh.. Do you even know what 12 energy means? It would compare to Soul Reaping if it was like that. And you're saying that sentence explaining Mysticism from gw wiki is false? ONE energy for THREE ranks of Mysticism.. 12 Mysticism = 4 energy damnit.. Unless you manage to have 36 mysticism somehow..
tsk tsk super Cobra keep calm your making it sound as if its the end of the world lol
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Old May 29, 2009, 06:12 PM // 18:12   #87
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Shadow Form sin says hi.
ahh yes shadow form sins lol kinda forgot about them. They make good 1 man army and so does this one ele that i was with in FOW (using my warrior). UW we had a Shadow form sin but he was the distracter and everyone else were the hitters. LOL I like that ele that i had in FOW her build was awesome and very very devastating. Same with the monk we had with us too Not sure how he did it but he managed to kill 3 of them and occasionally healed the ele when her health reached low.
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Old May 29, 2009, 06:46 PM // 18:46   #88
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Oh, I'm done with this thread.. there's no point in replying to his posts. If we all did that maybe he would stop double (quad)-posting nonsense

/ragequit
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Old May 29, 2009, 07:06 PM // 19:06   #89
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/agreed.

12chars
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Old Jun 14, 2009, 02:00 AM // 02:00   #90
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Yesterday I was having fun abusing Fleeting Stability with Grapple, Desperate Blow, Drunken Blow and fuelling it with Zealous Vow. D/W ofc. What does it do better than others? It's immune to KD!

Other stuff I was trying with that were "On Your Knees!" combo-ed with Grapple to recharge Whirling Charge for a constant Primal Rage-like stance.

Can't say I've had much use of those skills before.
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Old Jun 14, 2009, 09:27 AM // 09:27   #91
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I've never seen a quad-post before...

It's pretty sad to see how underpowered Dervishes are compared to Assassins. I just finished getting all the titles I want on my Derv, I think I'll give Crit Sin a run around the block - I wanna abuse Shadow Form too
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Old Jun 14, 2009, 05:01 PM // 17:01   #92
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Quote:
Originally Posted by Fall Of Sudden View Post
Everything he's said in the entire thread
http://i111.photobucket.com/albums/n...Dove/gw285.jpg
http://i111.photobucket.com/albums/n...Dove/gw286.jpg
http://i111.photobucket.com/albums/n...Dove/gw323.jpg
http://i111.photobucket.com/albums/n...Dove/gw325.jpg
http://i111.photobucket.com/albums/n...Dove/gw326.jpg

You. Can. NOT. Out. Damage. Scythe. Sin. You. Can. NOT. Attack faster. Live longer. Attack stronger. Than a Scythe Sin who runs a proper bar with proper equipment and usage. So stop trying.

That's what this entire thread is about. Assassins and Warriors do damage better and soak up more damage. The point is to find an adequate balance for a Dervish primary. "Save Yourselves!" is the saving point of the Scythe Dervish because it allows you to support your team incredibly well (80% party wide damage reduction is stronger than a measly 5% health per hit self-heal) and run Whirlwind Attack which complements Scythe damage very well and is adrenaline based so it doesn't cost you any energy since Dervishes spamming attack skills typically have e-management issues. Don't argue Mysticism as you have been. A Warrior with WE will NEVER run out of steam, and an Assassin with the standard Scythe bar scores a critical hit probably half of the time, even in HM, resulting in 3 energy per 10 energy expended, more if you're hitting multiple targets or getting multiple criticals and even more if you autoattack once or twice to build up and EVEN MORE if you bring a Zealous swap and yet again more with natural e-regen.

So Warrior secondary is definitely the way to go for Whirlwind and SY, which both help with energy and which also buff damage and party support respectively. As far as elites go, I'm still a fan of Lyssa with AoHM and an IAS. Sure the damage isn't as consistent, but the energy lets you pump out attack skills much longer than most other Dervish builds and every now and then (especially hitting multiple targets) hit for insane amounts of damage. The worst part is that the insane numbers are typically unpredictable, but augmented by SY, the build produces decent enough damage to be worthwhile.

I haven't played my Dervish in a while, but I'm rolling a new one, so I'll be running plenty of experimental bars and reporting back.

As a side note, I'm a big fan of the avatars, which are what really make the Dervish special. In another thread I've mentioned some decent buffs to the avatars that would bring them up to par with Assassins and Warriors on the front line. Check it out if you care to look it up.

P.S. YaRR sucks. Was looking for an active guild but the noobspam was so incredibly unbearable...
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Old Jun 16, 2009, 01:19 PM // 13:19   #93
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Originally Posted by FengShuiDove View Post
I haven't played my Dervish in a while, but I'm rolling a new one, so I'll be running plenty of experimental bars and reporting back.
This might seem really wierd... but I made a concussion shot dervish the other day that uses it for 4e. Just a straight 12 marks, 16 wind, 3 myst. I'm putting it through a test phase, as I've just recently picked up dervishes again *determined* to find somthing they can do better than my ranger, assassin or warrior like you say.

So far I've only tried this bar in FA, Luxon side, so I don't know if it will carry over to any other formats like PvE, but maybe it will:

1. D-shot
2. Burning Arrow
3. Concussion Shot (17s Dazed)
4. Attackers Insight (next 3 attack skills cost -21e)
5. Harrier's Grasp (moving foes are crippled by your attacks)
6. Enchanted Haste (perma 25% speed)
7. Dwayna's Touch (variable touch heal, can be used on allies too)
8. Guiding Hands (next 3 attack skills are unblockable)

It plays like a ranger, and ofc you need a set of bows and make a choice of armour inscription. Something like Sentry's, Blessed or Survivor. Energy wise it's remarkably good because you get free Burning Arrow and c-shot costs just 4e and it recharges in 5s, so again that's a brutal source of dazed that you can make unblockable if you like. I don't use Guiding Hands much, and in fact sometimes I cast it just to cap Dwayna's Touch out at 150 health or get it to 126 if AI has dropped. Harrier's Grasp is excellent on a bow, any attack will cripple a moving foe and it's like a passive effect, so coupled with Enchanted Haste it's easy to control foes and work them over with BA and CS, maybe DS for non-spell stuff. Just an experiment at the moment, and maybe I'll try it on a hero too as I bet they can use c-shot really well. I might switch d-shot on a hero for read the wind and give them a flatbow.

On the topic of scythes, I've pretty much given up on using a dervish primary. I mainly use a ranger or assassin, and I plan on trying my warrior out with a scythe at some point. My ranger gets the benefit of expertise obviously, but also the benefit of zero enchantment use. I use apply poison with pious assault (poison+deep wound, yummy!), reap impurities and victorious sweep. Scythe healing is pretty cool. Then I just tend to take troll unguent as backup along with antidote sig, and escape and lightning reflexes for my 2 stances. That was originally for aspenwood, kurzick side, where it is a realy bad idea now to be dependant on enchants like my A/D is, so she can't really go there anymore ;( But my ranger, he can go there and do things no dervish could dream of, he's in another league

I find it so ironic that right now my ranger is using a scythe and my dervish is using a bow
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Old Jun 17, 2009, 03:12 PM // 15:12   #94
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Good find, that's as much condition spreading as a ranger can do, with AI covering up the cost for attacks, like expertise, or better I'll give it a try too, I like pew pew with my storm bow on my dervish

Thumbs up for new dervish builds ^^
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Old Jun 20, 2009, 02:26 AM // 02:26   #95
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Originally Posted by FengShuiDove View Post
You. Can. NOT. Out. Damage. Scythe. Sin. You. Can. NOT. Attack faster. Live longer. Attack stronger. Than a Scythe Sin who runs a proper bar with proper equipment and usage. So stop trying.

Ohh nooeess!! I guess you're not equipped as well


linking a huge screenshot lol
http://elvinjay.webs.com/gw089.jpg

ohhh noess dervish are doomed

anways I saw way better dmg on a dervish lol

Last edited by Kayata; Jun 20, 2009 at 02:50 AM // 02:50.. Reason: missed up link
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Old Jun 21, 2009, 05:22 PM // 17:22   #96
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THAT^ Is impressive..And it's no super damage buffs stacked, it seems to be a normal PvE build :O. I'd like to see more damage than that, without any special buffs (I'm looking at you SoH and necro buffs.)
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Old Jun 21, 2009, 06:22 PM // 18:22   #97
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To be fair.. it's 3 damage skills stacked (That we can see). The above screenshot is less about knowing how to play Dervish, and more about using the right buffs from teammates and consumables.
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Old Jun 21, 2009, 06:38 PM // 18:38   #98
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As you can see from the larger pic, he is solo infront of MoD, and uses 3 pve damage buffs, asuran scan and aohm, which I use myself, and BUH only, tbh that is pretty awesome damage, still.
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Old Jun 21, 2009, 07:51 PM // 19:51   #99
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As you can see from the larger pic, he is solo infront of MoD, and uses 3 pve damage buffs, asuran scan and aohm, which I use myself, and BUH only, tbh that is pretty awesome damage, still.
Something's fishy here.

Even a sundering critical hit with an attack skill, 16 mastery, and maxed kurzick/luxon and asuran ranks should not do that much damage.

Assume:
16 mastery
max kurzick/luxon rank
max asuran rank
max damage, sundering, customized, 15^50 scythe
ermites or mystic triggers for full +30
sundering triggers
critical hit triggers
hitting against MoD at 60AL

then we should have:

(((41*2^(((68+32)-((60*.8)-20))/40))*1.2*1.15)+30)*1.75*1.25 = 496.61282, rounds to 497.

Unless someone can point out to me where I've made a math error, I'm going to assume that unshown buffs from other party members, consumables, and possibly a different build altogether went into making the small screenshot.
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Old Jun 22, 2009, 08:21 AM // 08:21   #100
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Originally Posted by Chthon View Post
(((41*2^(((68+32)-((60*.8)-20))/40))*1.2*1.15)+30)*1.75*1.25 = 496.61282, rounds to 497.

Unless someone can point out to me where I've made a math error, I'm going to assume that unshown buffs from other party members, consumables, and possibly a different build altogether went into making the small screenshot.
Id have to agree. When ppl crop out the skills/buffs from the actual damage pic, I tend to treat it as a photoshopped pic of someone. I will try to replicate tonight (with my max titles), but I'm not holding my breath.
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